I was a sophomore in high school when I first started to discover the basics of video game design and programming. I am a huge fan of fighting games because I grew up in the arcades. For as long as I can remember, I was saving my lunch money in order to play Street Fighter II after school. I always knew I wanted to make my own fighting game.
The legends, like King of Fighters and Samurai Showdown (Street Fighter), were great and kept me satisfied, but I always wanted more gore and brutality in a game. Yeah, Mortal Kombat came close, as well as Killer Instinct, but being a young metal head, I wanted even more.
So knowing the basics at first, and experimenting with poorly made game design software, I came across an engine that was meant to be a shooter game, but instead the programmers came out with M.U.G.E.N., a tool that made it extremely easy to make your own fighting game.
Then, after meeting a good friend on the net, through some forums, we decided to give it a try and make a metal fighting game that would consist of having heavy metal music as a soundtrack. He had the web hosting to upload the result, while I had the bit of knowledge and tools to try and make this work.
After messing around and having a lot of fun with the experiments, we decided to post it on his website known as “KofDom”, and little we know, it was a hit among the other homebrew games community. We became somewhat famous. People seemed to like the mix of fast beat combos, and heavy music along with it. Let’s face it, we all have an inner head banger within us! The name, Satanic Fighters, came to be for obvious reasons. We wanted to follow the greats, such as street fighter, king of fighters, etc. Since it was a metal blasting game with a dark feeling to it, we decided to just call it Satanic Fighters. But that’s it, not like we were in cults nor black mass meetings. (not saying real satanist do such things).
Later on, the fans wanted more. We wanted to give them more, and so Satanic Fighters 2 was created, and it was another hit. The fans went on a rage about how good the second game was.
Even though the popularity was good, it had to end due to personal events from both parties. I kept on with my own website, and my partner kept on with his. Nothing bad happened, we just had to go our ways. We both agreed to keep the game on both our sites, with no strings attached.
The game gained popularity on my website within the english speaking community, as well as my partner’s on the spanish speaking side. Last time I heard, his website had to be shut down, and until this day, is still down. While mine still is running, and now I am bringing the two games back. I had to take them down since my website suffered a drastic remodeling.
Longstory short is, I never released the third and final chapter of this meant to be trilogy, so I will do my best to squeeze some time in and work on it.
Here’s a fan combo video that I’ve found on youtube:
Thanks for reading!