Author Archives: nahual

Rewriting code.

You spend a large amount of time using and learning a video game engine but more importantly, you spend even a larger amount of time designing and programming a video game using that game engine, only find out that such … Continue reading

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SpaceCon 2019

SpaceCon had it’s third convention in South West Florida Fort Myers. I had the pleasure to demo El Pansas once more and still rocking it, feels extremely good when people just honestly enjoy my work. Three years I spent working … Continue reading

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Still doing pixel art!

Working on this new indie game sure is “easier” now that I know how to approach design and try to avoid obstacles as much as possible. Since I’ve released El Pansas, much was learned, Dos and Don’ts. I find my … Continue reading

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Vampire baby steps!

Quick update on the new project, is going a bit slow but at least it is coming along, being a full time dad of two and having a full time day job sure takes most of my time but I … Continue reading

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We got a main character!

So after a few online game dev sessions with my best friend and going back and forth on character designs, I’ve finally hit the spot and decided on a final design. Tonight I worked on a walk animation for the … Continue reading

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Couch Co-Op 2019

What a great but LONG day to was has been, something completely new was the fact that I was supposed to attend SWFL FGCU EagleCon but due to funding the whole convention did not happen and just like that another … Continue reading

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Back from break

After El Pansas I just wanted to focus on family time and take it easy more than anything. I wanted to take inspiration for my next IP and yeah it took almost a year to finally hit the spot. I … Continue reading

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Android port gets a name.

Released El Pansas on different web-sites where indie games thrive and I wanted to have it  out on as many platforms as possible, so far El Pansas is out on PC and Mac. I’ve been working on the Android port … Continue reading

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Steam ready!

Three years in the making, went through hell and back but finished the game and released in on indie video game websites for purchase. But the goal all along was to have my very commercial game on the big apple, … Continue reading

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Next stop, Steam!

This is probably one of the most exciting and scary things I’ve done so far, due to the change of rules and policies. I am talking about Steam Direct of course. Because Steam had to give up on Green Light … Continue reading

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