Category Archives: Update

No, he is not illegal.

I can completely understand why people would think the main character of my w.i.p game El Pansas is in fact a illegal immigrant, and perhaps it is somewhat my fault for not making this clear right from the beginning, but … Continue reading

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Underworld finished!

I’ve recently finished designing the third level (the underworld) and I added a new boss to the level. While you fight the essence of Mictlantecuhtli (the god of the underworld) in order to make your way back to the world … Continue reading

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Into the underworld we go!

Today was another great day of game developing with Mr. Balin. We both crushed it today. We both moved forward with our projects by completing today’s to do list. I was able to finish my second level of the game … Continue reading

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Another visit to FGCU GameDev club

What a day today, what a week, what a month. I mean, it has been so, so busy lately. I am also feeling under the weather, and I think it has something to do with me being so busy with … Continue reading

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Quiet but extremely busy >:]

There is no denying that I have been quiet on my own website, but I could not help it. I know it sounds like excuse after excuse, but SWFL SpaceCon 2017 gets closer and closer, and I am crunching day … Continue reading

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When the taco is down, is GameOver!

Another quick update but a necessary one. It has been bit chaotic lately over here, doing level design among other details. I decided to redo the GameOver screen, and make it a bit dramatic, yet funny with an inside joke. … Continue reading

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El Pansas gets a big upgrade

I have not posted anything for a few days. I’ve been beyond excited, working on upgrades and maximizing the code of the game so it can run a whole lot better. I’m trying to not have any memory leaks or … Continue reading

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Graphic Evolution

I’ve been saving back-ups of El Pansas for months now, just in case something happens to my machine. You can never be too careful, right? Well, I found the serious old graphics files, where I animated the early versions of … Continue reading

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Deep cleaning some code

If you’re a programmer of any sorts, or code just for fun, then you know what it’s like to have a messy pile of code that you have to review later, in order to find and fix bugs. Lately, after … Continue reading

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OUYA gone! but not forgotten?

If  you like to emulate consoles and play old school games, like Super Mario World or even your old N64 titles, then you know what the OUYA is and was. I won’t go into detail for those that never heard … Continue reading

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