Released El Pansas on different web-sites where indie games thrive and I wanted to have it out on as many platforms as possible, so far El Pansas is out on PC and Mac.
I’ve been working on the Android port for it and I have been messing with some “clever” sub-titles for it, finally I decided on El Pansas – Flaco Edition
Since the actual game could not be translated on mobile devices due to the design of the levels I had to do some minor changes, literally making the levels a bit shorter and re-arrange them a bit. The touch screen buttons were giving me some difficult time at the beginning but it end up working pretty well at the end.
It’s coming along pretty good after all and the final product should be ready to ship to the Google Play Store pretty soon.
Three years in the making, went through hell and back but finished the game and released in on indie video game websites for purchase. But the goal all along was to have my very commercial game on the big apple, the big giant! When it comes to indie video games, I am talking about Steam of course.
After figuring out how to have the final build of my game uploaded, Steam reviewing and approving it, it is a dream come true!
The game will be available October 11th for purchase, and I cannot tell you how excited I am to finally see one of my indie games on Steam. It is quite surreal but amazing!
I am, however, still working on the Android port, which I am hoping to have ready by the end of this year.
This is probably one of the most exciting and scary things I’ve done so far, due to the change of rules and policies. I am talking about Steam Direct of course.
Because Steam had to give up on Green Light and made Steam Direct happen, launching your indie game now on the most popular indie platform these days is a bit “harder”, yet understandably easy as well. Before uploading and launching your indie games on Steam, they have to run a background check, and you have to provide some serious personal information like bank accounts, tax IDs and more, making the new process a bit of a nerve break.
I’ve applied to many jobs where they needed to run background checks and such to even give me an interview, and let me tell you all, I have never felt so nervous in all my life. Perhaps I felt like this after applying and sending my info to steam because this is what I consider to be my future career. It is my passion, therefore any step towards my goal is a scary one, because I care 110 percent.
Today, finally, after 4 days, I received an e-mail from Steam with great news! Now I can move forward and get El Pansas ready for release on Steam! So, I just wanted to share this amazing, life changing information with everyone!
I recently discovered that indeed, it will be possible to export El Pansas to Android devices. So, with that discovery in hand, I am already working towards re-mapping the controls for touchscreens.
I won’t lie when saying that, it get’s me excited to think that I will see my indie game on mobile devices, even if it’s just on Android devices. Hopefully it will also be on iOS soon.
The public keeps asking if I am bringing this game to phones. I am now! Due to Apple’s hardcore permissions, certifications and their way of obtaining them, it will make bringing El Pansas to iOS a bit slower, but I am determined. For now, I will keep posting update pictures on my twitter’s site in case you guys are wondering how the export is coming along. https://twitter.com/nahualstudios
Let’s just go straight to the chase here, yes… I would love to bring El Pansas to Mac OS and since the beginning of the development of the game, I actually had everything set up to export the final build for Mac but now that I have finally finished the game and is ready to be exported to other platforms, thanks to Apple and their nonstop updating OS (to High Sierra) and their SDKs, keychain, dev profiles and so much more “headaches” is being extremely difficult for me to have a working build for Mac.
But I am trying to figure this out, I want El Pansas to be able to be played on other platforms and of course even on mobile, but time will tell.
Late post entry but you guys have to understand that the life of a full-time parent with a full time day job and still trying to make my dreams of making indie games possible is a bit busy.
That being said, I want to thank EVERYONE that made this game possible, everyone that knew about the project and that supported me and gave me the courage to go on when I was literally defeated and without the will to go on to see the finish line.
It’s been stressful, chaotic and horrific at times, I lost very important people during the process of making this game… family members have died while I was working on this game, my father for example, he was the ONLY one that knew I was working on this idea when it was that, just an idea before anybody else, before I even thought of showing it to friends or colleagues, hence why I have dedicated this game to my father, he supported me and guided me without questions when I was hitting rock bottom.
Now that the this game is finally finished and available for purchase, I will ry my best to bring it to mobile phones and if it’s possible even consoles (hand-handles as well) but for now I have to work on some hardcore marketing and spreading the word, letting people know that the game is available for purchase now.
Besides all of that, I can honestly say that it has been fun over all, I am glad I have crossed the finish line and have a complete game that I am more that proud of.
Thank you all for letting me do this, thank you for reading this and thank you for spending some time to see my work.
Until next time… Trolgar Nahual Nazgul logging out.
After nearly 3 years in the making and after hell and back… literally. I find my self in a position where I will be finished with El Pansas, not knowing yet what the outcome will be, I only hope that people will enjoy it as much as I enjoyed making it.
For the finishing moments I will be focusing more on the promoting/adverising part of it and trying to to get it on Steam as well as other indie web-sites.
In order to really avoid ANY legal issues with any of the songs playing in El Pansas game I’ve decided to change some (not many) of the background music playing during the gameplay. No I did not steal any songs from other games or artists, I did not want to mislead anyone by thinking that somebody else had worked on the soundtrack of this game.
As much as this game is it’s own idea it’s also based on very popular video games out there so that in mind, the sound and music of this game are also based on other projects, but mainly the sound of this game has to go along with the imagery as close as possible, like any other video game out there. And since this game has very rich Mexican and other Latin feels to it. I want the sound and music to reflect that, coming from a metal-head, this was a challenge since the very beginning.
So one more time, I made the decision to change a few specific songs of the game just to make sure nobody would get the wrong idea.
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Decided to add more “flare” to some stages, specially the boss fight with Trumpudo.
I wanted to add some of the supporters with their well recognized “uniform” rooting for El Trumpudo himself and of course I wanted to keep things balanced to instead of adding Mexicans just shouting or mariachis playing in the background, I wanted to do something perhaps a bit more in detail and significant so I remembered reading a story on a gentleman in Scotland that protested one of Trump’s gulf courses inaugurations by raising a Scottish and a Mexican flag in his backyard that could been seen from the gulf course.
The Scottish man along some of his neighbors were being offered money in order to leave their homes and move somewhere else since the houses were in the way of some of the construction going on for the gulf course and or they just wanted to houses gone because they were not part of the design around the course either, making the park look “bad”.
The gentleman did not accept the money and did not like the offer nor the idea of being moved away just because his home did not make the gulf course look any better so I decided to give a shout-out to the Scottish gentleman by adding two Scottish men with a flags and wearing nothing but kilts.
That’s all for this piece of devlog, until nest time humans!
Thank you for reading.