Rewriting code.

You spend a large amount of time using and learning a video game engine but more importantly, you spend even a larger amount of time designing and programming a video game using that game engine, only find out that such game engine has somewhat been obsolete in ways which will never update the engine. No big deal. But then, when you finally finish your vision and have the final build of that vision, you decide to perhaps upload your game to a mobile store such as Google Play, and that’s when you find out that since the engine stopped receiving updates and Google Play store now demands for games to be coded to fit their requirements, it makes your game no longer compatible with them.

So now I have to rewrite my entire code for El Pansas so I can upload it to Google Play store. Such a pain in the ass. But to be honest, I am seeing the silver lining with this situation. I get to optimize my code to run faster and better on mobile devices. The version I had ready was literally a port of the original game, a lot of extra game data not used but still taking memory and size of the build.

Already having a much faster and improved product, I can feel at ease that this being my very first mobile commercial release, will be a completed, lightweight and perhaps a successful one $$$ 😀 This version of El Pansas for Android will feature improved mechanics and some improved graphics. Hoping it does well, the funds from this version will help make it available for iOS as well.

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SpaceCon 2019

SpaceCon had it’s third convention in South West Florida Fort Myers. I had the pleasure to demo El Pansas once more and still rocking it, feels extremely good when people just honestly enjoy my work.

Three years I spent working on El Pansas and yeah it pays off, just by receiving good feedback and watching people’s reactions from all ages when they play and enjoy my game, it’s well worth it.

One of the main things I love about going to conventions in general is meeting new people, making more connections and answering questions when I’m asked how I got started with indie games. I feel like if I could perhaps share what I know or help anybody a tiny bit, makes me enjoy what I do even more.

Seeing families, parents and their kids play my game and truly laugh together, best feeling ever.

Check the rest of the photos and videos on the FaceBook page.

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Still doing pixel art!

Working on this new indie game sure is “easier” now that I know how to approach design and try to avoid obstacles as much as possible.

Since I’ve released El Pansas, much was learned, Dos and Don’ts. I find my self doing pixel art a lot faster now, not where near where I want to be but I’ll get there.

Ok! Now to the main update, this new game I’m working on will feature more of what I like in a video game, blood, gore and heavy music.

I’m still rewriting some elements, for example on how the game will play over all and that’s because as much as I want this game to be dark and graphic (scary), I cannot do it without the game being rated A for adults, that’s something I’m not ready for… yet.

So far I have designed one of the bosses for the new game, funny story is that this boss is based on a co-worker.

Until next time!

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Vampire baby steps!

Quick update on the new project, is going a bit slow but at least it is coming along, being a full time dad of two and having a full time day job sure takes most of my time but I make do.

I made a small animated GIF to show progress of the character but it does not make justice, it looks low quality, I’m sure I will find a way to make better looking GIFs.

I will start working on backgrounds and more mechanics soon but until now, see ya next time.

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We got a main character!

So after a few online game dev sessions with my best friend and going back and forth on character designs, I’ve finally hit the spot and decided on a final design. Tonight I worked on a walk animation for the main character.

Not finished with the animation because I am still developing my skills but at least I am pushing forward with this new game and everyday I have more and more fresh ideas that will make this game fast-pase as well as quite challenging.

The background music on this game will be a big highlight and mood for this new game, I am thinking fast, dark hard rock/ metal.

Nothing else to write down and report on here, it was a quick game dev session so without further ado, I present you all the final design for the main character which his name will be reveal later on.

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Couch Co-Op 2019

What a great but LONG day to was has been, something completely new was the fact that I was supposed to attend SWFL FGCU EagleCon but due to funding the whole convention did not happen and just like that another group from the same university rose to save the day with their own event called, Couch Co-Op.

Mainly an E3 sponsored event where Florida Mayhem, an Overwatch pro team attended among other video game enthusiasts, free to the public so we can all enjoy and commune.

As I said, long day but productive, sold some of my handmade crafts and thanks to my square card reader because these attendees did not have any cash on them but again neither do I anymore.

Overall it was a magnificent day like always, until next time!

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Back from break

After El Pansas I just wanted to focus on family time and take it easy more than anything. I wanted to take inspiration for my next IP and yeah it took almost a year to finally hit the spot. I knew I wanted to try something different but at the same time I also knew there some ideas laying around from where my best friend and I used to game dev together.

Now I have some inspiration and even a title for the new game I will be working on. Today was somewhat of a productive day, I was able to toss some ideas around and design some character that I might use or perhaps I wont.

I don’t want to give too much out yet since these are rough ideas and nothing today was final, I just wanted to write a new blog post and will do so continuously to record every idea, every scketch, every new paragraph of code. Until the next time… Trolgar out!

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Android port gets a name.

Released El Pansas on different web-sites where indie games thrive and I wanted to have it  out on as many platforms as possible, so far El Pansas is out on PC and Mac.

I’ve been working on the Android port for it and I have been messing with some “clever” sub-titles for it, finally I decided on El Pansas – Flaco Edition

Since the actual game could not be translated on mobile devices due to the design of the levels I had to do some minor changes, literally making the levels a bit shorter and re-arrange them a bit. The touch screen buttons were giving me some difficult time at the beginning but it end up working pretty well at the end.

It’s coming along pretty good after all and the final product should be ready to ship to the Google Play Store pretty soon.

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Steam ready!

Three years in the making, went through hell and back but finished the game and released in on indie video game websites for purchase. But the goal all along was to have my very commercial game on the big apple, the big giant! When it comes to indie video games, I am talking about Steam of course.

After figuring out how to have the final build of my game uploaded, Steam reviewing and approving it, it is a dream come true!

The game will be available October 11th for purchase, and I cannot tell you how excited I am to finally see one of my indie games on Steam. It is quite surreal but amazing!

I am, however, still working on the Android port, which I am hoping to have ready by the end of this year.

Thats it for now, until next time!

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Next stop, Steam!

This is probably one of the most exciting and scary things I’ve done so far, due to the change of rules and policies. I am talking about Steam Direct of course.

Because Steam had to give up on Green Light and made Steam Direct happen, launching your indie game now on the most popular indie platform these days is a bit “harder”, yet understandably easy as well. Before uploading and launching your indie games on Steam, they have to run a background check, and you have to provide some serious personal information like bank accounts, tax IDs and more, making the new process a bit of a nerve break.

I’ve applied to many jobs where they needed to run background checks and such to even give me an interview, and let me tell you all, I have never felt so nervous in all my life. Perhaps I felt like this after applying and sending my info to steam because this is what I consider to be my future career. It is my passion, therefore any step towards my goal is a scary one, because I care 110 percent.

 

Today, finally, after 4 days, I received an e-mail from Steam with great news! Now I can move forward and get El Pansas ready for release on Steam! So, I just wanted to share this amazing, life changing information with everyone!

Until next time!

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